planetside 2 nanoweave armor. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. planetside 2 nanoweave armor

 
 If they have nanoweave armor and are past 75m it becomes 4 bullets to killplanetside 2 nanoweave armor  Grenade

For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. Wearing Nanoweave requires no skill? It's a suit of armor. Max nanoweave gives 20% damage reduction from bullets. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. I dressed this implant, got under a shot from the bulldog, -500 hp of the shield flew off, as it should be. But for starters i would recommend some levels of Flak armour. nanoweave does not add raw hit points anymore. Of course people will go for the headshots as they bypass nanoweave and add that sweet 2x dmg bonus. Yes it does. It just ups your resistance to boolets. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. Infantry/MAX Cert Lines. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. Engie + ASC + Aux shield + Bionocs + Survivalist = 6s downtime. 5 KD and rarely get caught. Headshots deal double damage and bypass nanoweave armor, so if you're only landing body shots on a target wearing nanoweave and they land all head shots then your TTK will be roughly 120% longer than theirs (assuming you're both using the same weapon and neither of you miss). 3. Then finish off with the flare gun. Just doesn't stack when you're cloaked. Faster repair tool for engineer. For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled "First 3 things to spend certs on?". Everything from character creation, to the tutorial, to default loadouts, to the player's first. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. Get the first two ranks of Nanoweave armor. Now, for tech plants/amp stations, nano weave. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. It's… Aug 27, 2015 @ 10:51pm. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. Page 1 of 2 1 2 Next > Vulpecula07. I think you're over-representing the capability of the hardware. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. No longer reduces movement speed. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. NO N. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. Response Jacket is objectively a better implant. I did not notice what his work is. IIRC max flak gives 50% damage reduction from explosions. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. The effect of Nanoweave is applied only after your overshield is down. Di seguito cercherò di spiegare Planetside 2 in tutti i suoi aspetti. Nanoweave is available to everyone, even the sniper. (Do you really want to hurt me!? It fits the QQ armor theme. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. I was considering grabbing a. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). Nanoweave Armor is a suit slot enhancement available to all non-MAX classes. 4x scopes for the TR Carbine. PlanetSide 2. It is unlocked and upgraded using Certification Points. Adrenaline Shield is easily the best but only if you're good enough to utilise it to it's full potential. The idea to change it to 2. See above plus: Weapons - PlanetSide 2 (fisu. 2) The table called "objective value of nanoweave", forget about it for now. It's…Aug 27, 2015 @ 10:51pm. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator > Commissioner Vs Underboss. First, flak armor was nerfed. This is a must-have item. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). In one mouse swipe, you should be at about a 180 degree turn. Cost: 11 certs. Medical Kits will unlock for all non-MAX classes simultaneously, similar to Restoration Kits, as will all upgrades. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. Infiltrators have 400 shields instead of 500, unless you use Nano-armor cloaking. Rumor of their presence has become synonymous with unease and paranoia,. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. With the medic you have the ability to heal yourself, with nanoweave armor and skilling up your ability a bit is pure win. The limiting magazine size might be an isue for some too. Plus jump pack troops can carry c4. Planetside 2 is what I THOUGHT Planetside was going. It is auto-granted at rank 1, and upgraded using Certification Points. Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. Sitting on just over 1k certs, and debating what to put them into. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. PlanetSide 2 Forums. 186 votes, 140 comments. After the nanoweave nerf flack armor is the best suit equipment to. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. Tommyp2006 , Nov 4, 2014. If you're in doubt, go with Nanoweave. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. That and nano-armor cloak depletes pretty quickly. I think you're over-representing the capability of the hardware. Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak. The skills the headshotter needs: aim accurately at the head. That's already half the bullets needed. If you're in doubt, go with Nanoweave. If you're confident in your aim, I would work on positioning. Due to the size and chaotic nature of combats. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. Suit slot. PlanetSide 2 Forums. Wait for lvl 5 until BR25. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. For starters, Nanoweave and Flak armor are a must-have for any players, dependent on what the combat situation requires. Flak armor is also very much worth it considering you will generally be on the edge of explosions constantly. #10. Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of Planetside 2's life cycle. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. 8 = 0. Skip the last level on everything. 186 votes, 140 comments. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. So Nanoweave 4 is going to add 2 shots to either a 143 damage gun or a 167 damage gun. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. Nanoweave and Kinetic Armor MAX’s Kinetic Armor and infantry’s Nanoweave Armor now reduce different resist types by 20%, based on rank, instead of increasing the amount of resistance with each rank. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. For your Infiltator : unlock recon darts and spam them in. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. I've also purchased the TMG-50 and slapped the HDS (3. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. Standard infantry have 500 health 500 shields. 1. My experience with the HA class is. All Discussions. You have to. While equipped, Nanoweave Armor reduces damage taken to the body from. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. Some get caught up in reviving and healing others more. Vanu have pretty limited LA options. TTK has increased 1. You won't benefit from Nano Armor when. All Discussions. 5 damage > flak armor resist 50% > 243. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. The shield can absorb up to 450 damage from any source, based. Meshblorg Is it NanoWeave or Shield for protection against small arms fire, bullets. Nanoweave Armor 2 Health +12. Works with Flak Armor and Nanoweave Armor (they reduce incoming damage before it is absorbed by NMG. Especially with the lowest damage LMG in the game. [deleted] • 2 yr. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Estimated downtime is 3 hours. Combat surgeon helps fix that. I've also purchased the TMG-50 and slapped the HDS (3. It kills everything efficiently. However, it does take a lot to learn how to manage the shorter duration and long recharge. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. So, I've really taken a liking to the heavy assault class. Class-specific suit slots are covered in. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. armor 7 to N. PlanetSide 2 Forums. La certificazione Nanoweave Armor aumenta gli HP massimi fino al 25%. When activated, the Nano-Armor cloaking device cloaks the. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. 0x and most people have nanoweave armor on and that one blocks 0. Depending on your mouse pad/in game sensitivity you may have to adjust further. 4x) optic on it. By Gafired. This is my favorite type of jets, i use it on 7 of my 8 LA loadouts [Medic]: "Granade bandolier" + "revive granade" for medic is a good choice. ) bodyshot - not a headshot or legshot. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Upgrade your nanoweave armor as well. This does not stack with Nanoweave Armor. 8 dmg 1000hp/85. The other guns are there to specialise in something. Nanoweave nerf is first a nerf for OP HA class. That being said. PlanetSide 2 Forums. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). ago. 143dmg 10m, 1000hp/143= 6. Have extra resistance to avoid being killed by a single grenade is immeasurably useful. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. Heavy Assaults are bruisers of PlanetSide 2, tough as nails and with a lot of firepower. Scr1nRusher, Jul 4, 2014 #2. PlanetSide 2. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. 85K subscribers in the Planetside community. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. Just had a. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. Most players you come up against will have higher than nanoweave 1 or 2 so in a 5050 fight you're going to lose more often than not. Increasing the headshot multiplier to 2. 22. Stick a couple of ranks in each. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. Nanoweave Armor. MAX OUT the heal tool, it's one of the best investments in the game. I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and fury. The extra health works very well with the medic's regen ability. PlanetSide 2 Forums. I've been calling for SOE to take a closer look at the balance of bolt action rifles particularly with regards to nanoweave armor SINCE APRIL, which had been causing head shots to be blocked from ridiculous ranges (worst case was 30m with a suppressed bolt driver/m77b/xm98 against a NW5 target). Charge now passively increases run speed by 10%-20% and also significantly improves acceleration and. By default, non-infiltrators have 500 shields and 500 hp. You really need to try it. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. But if you are a Headshotwizard and can get enough kills to keep the shield charged, you might consider Adrenaline Shield (Max rank. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. For cloak module, Hunter Cloak is personally the safest to use. The other guns are there to specialise in something. My personal favorite general purpose setup. 5-2. My suggestion? Remove it and refund the points. You either use nanoweave or you are gimped. On the other hand, carapace is gonna. Nanoweave Armor 2 Health +12. PlanetSide 2 Forums. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. get back previous state of Nanoweave Armor (e. All PS4 servers will be offline for the following update, April. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this. This does not stack with Nanoweave Armor. In conjunction with nanoweave armor, you'll feel like an invisible tank. #2 Last edited by DashRendar, Jan 29, 2014. @planetside2. Nanoweave Armor will be your best friend because of its resists. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. When its something like the engineer munitions pouch (or nanoweave) they put a weird little plural in there for instance "Engineer can carry an ADDITIONAL 2 tank mines" it works the same with nanoweave "Increases health by an additional 25%" so it STACKS with the previous levels. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. Grenade bando and nanoweave are interchangeable in my experience. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. It will always amount to one extra round <@10m regardless of rank, but on top of the AoE regen, a medic might be able to pull off an additional round of life. 5 or 18 per second while active. Összes Témák. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. pw) ”PlanetSide 2 Forums. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. Home Forums > PlanetSide 2 Discussion > Class. 5x for shotguns, crossbow and T7 MCG, 2. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). After the nanoweave nerf flack armor is the best suit equipment to pick. 25If heavy assault can hold weapons with both hands, it's really too strong. Here's the graph. NC is the best for that. It is unlocked and upgraded using Certification Points. Ex 3. It is unlocked and upgraded using Certification Points. 86K subscribers in the Planetside community. Flak Armor. Nanoweave Armor 2: 10c Increase health by 12. . Certs: 61-211 per class 2. It kills everything efficiently. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. Equipped the rangefinder implant out of. PlanetSide 2 Forums. 200dmg 10 m,200-40% (80,0) = 120dmg,. Usually enough to require one. Resist shield and Nanoweave armor allows you to mitigate the incoming damage greatly. PlanetSide 2. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Default. As you say, it's only bodyshot resistance. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. Nanoweave armor does give you a noticeable edge in a gunfight. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. The HA's overshield acts like a slightly stronger. Flak helps a lot against explosives. Unlocking Nanoweave Armor should be your focus. This makes very little difference in practical terms, because not only does it only ever amount to taking 1-2 more bullets to kill in most cases, it also provides no protection against headshots. Lets you travel a little bit farther while cloaked. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. PlanetSide 2. I wish that it was possible to have it go back to 40% from 35%. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. I'd suggest Nanoweave + NNG for your average player. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. Rank 2 nano-regen device, it's 1 cert. Nanoweave Armor will be your best friend because of its resists. It's implant-nanoweave if you stand still, so it's beyond useless. Personally I run nanoweave with the default nanite mesh generator (which absorbs fall damage as well). EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. If you have flak armour at full then you can take 133 explosive damage before you die. ) Ideally a self auto health option would be ideal, but it doesn't seem to. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. Confirmed by in-game. The starting guns are fantastic. Not complaining, just wanted to see if I was alone with this. “ Before Nano-Armor stacked with Nanoweave, the majority of Infiltrators found it to be lackluster. So i've seen many times people say how heavies are OP due to over-shield ability. adamts01 said. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. HA with resist shield already doesn't use nanoweave. Nanoweave Armor. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. defense: nanoweave armor. No longer reduces movement speed. Though the exact "real" EHP over the duration of an engagement with NMG is hard to nail down due to how it decays. It also does not affect head shot damage, head shots bypass the protection offered by Nanoweave armor. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. nehylen. Resist Shield isn't as good as it used to be and it's also difficult to use. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. Nanoweave works when you aren't cloaked. Headshots does double dmg most headshots does 2. You will switch to the resist shield when you get a bit more used to the mechanics. Plus jump pack troops can carry c4. 9%. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. If you haven't, be sure to grab nanoweave armor ASAP. Ammunition Pouch. Damage reduction is applied to explosives. No, reducing headshot damage would buff skill. get back previous state of Nanoweave Armor (e. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. Though it is rather nice to have an option to. This thread is. 31 votes, 95 comments. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Also in general do NOT invest in new weapons until much higher battle rank. The thing is a beast once you learn to burst properly. defense: nanite auto repair. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). Resist offers a maximum of 400 extra effective health, including when shot in the head but at the cost of losing the 20% damage resistance of nanoweave for torso/leg shots. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. Se avete domande o dubbi lasciate pure un commento e se avete trovato utile la guida votatela. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. Unlike others, who like to use the "let's tell the enemy our position" bubble, i am running with fully certed Health Regen, which gives me an additional bullet just like the Nanoweave does, and the Advanced Shield Generator does a much better job at keeping me in the fight. In my opinion C4 is too powerful for it being so universal. (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. Sure people could run around with it then, but their not having a different advantage. Infiltrator: I would suggest against this for a new player. CryptoYou're not aiming for the head. It's headshots. Personally i highly doubt the problem is that you're "too underleveled", although there are many possible reasons why you aren't getting in the flow. 1x reflex sight, forward grip, and softcore ammo. x 1. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. (Do you really want to hurt me!? It fits the QQ armor theme. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. I also have a lvl 4 Nanoweave Armor that give me 15% protection…“If Mister A , can get 250 more hit point to be kill , and Mister B can take 250 less hit point than mister A to be kills , and both have weapons that have similar Time to Kill , wich one have the edje in a 1 vs 1 combat ? and when you ad more player to the equations you dig out a bigger problems thats become exponential and nanoweave start to not. PlanetSide 2. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. DashRendar , Jan 29, 2014. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. gun: whatever gun (if you got off the flash you're probably dead anyway) cloak: armor cloak. PlanetSide 2 Forums. Rank 5: killing an enemy player resets the timer as well. Start with the default shield (nmg) maybe even get the first rank. For your Infiltator : unlock recon darts and spam them in battles. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. WarmasterRaptor. Minimal skills in situational awareness, positioning and movement. If you are REALLY good at headshots, consider the Daimyo. Rank 1-2 nanoweave immediately with your first certs, great return on investment. Normally I prefer flak armor. If you really need to know: Heavy: The MSWR. In other words, it increases the potency of health and shields by 25%. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. For survivability the only one that helps in 1v1 situations is nanoweave armor. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. It really depends on which type of attack you are most likely to experience but I find nanoweave more useful as I am most often in or near the front line of an infantry fight in or around bases and you get some warning of things. Its effectiveness goes down with the amount of hp you have left. Gm 3 full armor compared to other native 500 supports. The kit can be used to repair any allied Vehicles, MAXes and Defectors, most deployables, Generators, and constructs, at. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. The full complement. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. If you're just going to run into a room from and odd location and shotgun blast. Pielord Sep 23, 2018 @ 4:11pm. You have a kick *** starter gun, the Orion. Why? Because Nanoweave plus Nanomesh plus auxiliary shield all stack to create a monstrous 1800 hitpoints, Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. Frightning89. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. Nanoweave Armor is a certification for all classes except MAX. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault.